![]() Other settings are rarely needed (well, maybe “Subsurface”). Tip: For the most part, the only settings you need to adjust to get good looking textures are “Base Color”, “Roughness”, and “Normal Map”. Tip: You can also hide with “H” and un-hide with “Alt + H” Now it will be much easier to see what we’re doing. Select the icing and click on the little “eye” in the “Outliner”, at the top right-hand corner of the Blender window, as shown here: We need to replicate this look with texturing.įirst, let’s hide the icing. ![]() Most donuts have a light ring around the center and will typically also have dark “speckles” throughout (probably because bits protruding from the surface of the donut tend to get cooked more, since they have more surface area in contact with the cooking oil). If you take a look at some photographs of donuts, you’ll notice that they aren’t a consistent color “all the way through”. ![]() This file is the result of my work after following along with the steps in the YouTube video. You can download the associated “.blend” file here.You can download a PDF copy of this post here.Notes below correspond to this YouTube video.I’ll be making additional notes for each of the videos in the series! In the Learning 3D Modeling series, with the most recent post published on 5 January 2024.Just some notes I made while following along with this now-famous blender donut tutorial. I still want to learn more about rigging for the purposes of game dev, but I think I’ll keep practicing with modeling and texturing for now. It’s quite satisfying to have something at the end like this, so it’s a good motivator to keep going. What I really liked about this tutorial series was that I had a really pretty result at the end of it. I wonder what the cost comparison is if I were to set up render farm with Azure Batch or DigitalOcean against the cost of electricity and my time. I have found that this is normal, and I have no doubts that having a recent GPU is helping significantly, but yikes. I ended up working with lighting with the ‘cycles’ renderer as part of this tutorial, which made everything look really pretty, but my renders took a long time - a 300 frame animation took about six hours to render in 4K on my ‘puter with an RTX 4080. Couldn't get the sprinkles working for the web export, so they look a bit bare! ![]() I got a deeper look at the modifier system, geometry nodes, texturing, lighting, compositing, and even some basic camera animation. The tutorial covered many parts of blender, in greater detail the the previous tutorial I followed. This guy is a really good teacher!Ī still render of the donut I made following the tutorial. I found this one by Blender Guru, which is an entire series on creating a donut with plenty of detail and explanation, as well as loads of opportunities to try different tools. I decided to take a step back and try something simpler, with a different tutorial. I ended up with something reminiscent of a lego character with weird hands. I started with modeling a humanoid figure - while the tutorial I was following was intended for absolute beginners who had never touched 3D modeling before, the subject was maybe a touch too complex to start with, and the teacher moved along too quickly. So I feel like I had a bit of a false start in terms of my learning 3D modeling. ![]()
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